You will be punished for knocking out enemy soldiers or even destroying sources of light. There's also a stealth meter that's displayed at the end of each level. "Double Agent" is very similar to most of the other games from this genre. I guess I shouldn't remind you that staying in the shadows and avoiding attention from enemy guards is going to be very important. You should be able to find answers to most of your questions here, especially if you prefer a stealthy approach. This guide consists of a detailed walkthrough of the entire singleplayer campaign of the game.
Let us know in the comments what you thought/think of this one.Welcome to the unofficial game guide to "Tom Clancy's Splinter Cell: Double Agent".
#SPLINTER CELL DOUBLE AGENT WALKTHROUGH BEST ENDING SERIES#
Splinter Cell: Double Agent is available from the Xbox Store, fully playable via Back-Compat on Xbox One (enhanced for Xbox One X) and Xbox Series X|S. However, if you’re after a Sam Fisher experience quite unlike any other, this is well worth a look. At first I struggled to warm to it coming straight after fantastic Chaos Theory, which still remains my favourite Splinter Cell game to this day. Splinter Cell: Double Agent certainly wasn’t afraid to tread new ground in 2006, introducing events that would change the series forever. Often referred to as “Version 2”, the other interpretation of the game was released for the previous generation of consoles, but rather oddly after “Version 1”. The one released for Xbox 360 (which I am reminiscing about here) is the superior version as far as I am concerned, both in terms of story and polish.
I was, and still am, absolutely devastated.Ī strange quirk of Splinter Cell: Double Agent was that there were two versions released, with fundamental differences that strangely mirrored (structurally at least) the two different paths you can go down in the game itself. However, in the canon storyline Lambert does indeed die. It sounds mad because it’s just a video game, but I was genuinely unable to do it.
Now, I’m sure I don’t need to tell you how much of a legend Lambert is and as a result I could never, ever bring myself to shoot him. You can either shoot Jamie Washington (your former cellmate and JBA member) or instead turn your gun and take out Irving Lambert, who rather stupidly got himself captured clumsily sneaking around the JBA compound. Towards the end of the game ( SPOILER ALERT) you are faced with a choice to prove your loyalty to the JBA. There is one moment however, which genuinely shocked me. Yep, it was exactly as horrendous as it sounds. During the eighth mission, you’re back in the JBA headquarters and need to gain access to an important email by solving a 3D digital Rubik’s Cube. However, it was the email decryption cube that sticks in my mind more than anything else, as it was so bloody difficult to solve. The classic lock picking mechanic made a return, as did a new bomb defusal mini game amongst others. That certainly would be a case of mission failed. The stealth meter was your aid in sneaking through to off-limits areas without being detected, and this was more important than ever as you couldn’t simply shoot up the place and leave as your cover would be blown forever. Indeed, Fisher was very limited to what he could do and where he could go in the JBA headquarters without arousing suspicion. It gave him a genuine sense of vulnerability that until that point in the series, I had never experienced before. This was most likely due to the fact Fisher was without direct support from the NSA, or it was at least limited in order to maintain his cover.
The classic Splinter Cell gameplay remained in Double Agent but felt somehow much more raw and gritty than other outings. However, rather interestingly the game allowed you to do just that if you wish, which went against every moral fiber in my body and felt so… wrong. Anything he had to do would just be to save face, I told myself, he couldn’t possibly turn. I remember a strong sense going into Splinter Cell: Double Agent that Fisher was a good guy, and always would be.